

- #PRO SEAMLESS TEXTURES ARCHITECTURAL NATURE TORRENT UPDATE#
- #PRO SEAMLESS TEXTURES ARCHITECTURAL NATURE TORRENT FULL#
#PRO SEAMLESS TEXTURES ARCHITECTURAL NATURE TORRENT FULL#
Added two new scanned multi-texture sets and four new full presets.Improved User Interface for UHD/4k monitors.Reworked edge gradient settings with more intuitive controls and unit edge size parameter.Fixed UV mapping on sphere 3D preview (was mirrored).Fixed Render preview not showing up after it has been minimized and Omnitiles closed and restarted.Patternname is stored into Preset when embedded option is chosen.Texture Manager and Randomization Dialog re-open at the same position after they have been closed even across sessions.Fixed when subsequentally loading very small-sized textures after larger-sized texture and then larger-sized textures again rendering is wrong.Improved Mosaic feature with low contrast source images.

Added Remote API so Omnitiles can be controlled through other programs allows better integration in other DCC packages.Full library of 120 flex-material presets with walls, floors and more.assisted experimental automatic slice detection based on Deep Learning solution SLICE mode to extract bricks from source maps and layers.OmniTiles makes 3D material authoring simple, fast and flexible. Whatever needs a 3D artist or architect might have, OmniTiles offers unprecedented flexibility and ease-of-use when creating wall, floor or any other pattern materials. And if you want to further adjust or use the textures, just send the rendered output directly to Photoshop or 3Ds Max© with the OmniTiles bridge. The Texture manager makes loading hundreds of textures very simple by automatically filtering bitmaps into their correct layers.Īll patterns are seamless tileable while having full freedom with the tiling and repetitions which makes OmniTiles the ideal tool to create tileable 3D textures of any size and resolution for games or any other type of 3D project.Ī realtime previews shows immediate changes, no matter if you load new textures, edit shapes or change the tiling. With the pattern editor, you can draw any shape and create virtually unlimited patterns for use in 3D applications like 3Ds Max, Cinema 4D, Blender, MODO, Sketchup or game engines like Unreal Engine, Unity and more. OMNITILES creates 3D pattern textures based on randomized multi-textures.
